﻿using UnityEngine;
using System.Collections;

public class UIPlayers : MonoBehaviour {

	public GameObject player;
	public GameObject playerLeft;
	public GameObject playerRight;
	public GameObject playerOpposite;
	public GameObject desk;

	private static UIPlayers _instance;
	void Awake()
	{
		_instance = this;
	}
	public static UIPlayers Instance
	{
		get{ 
			return _instance;
		}
	}

}
